This is a list of all the magic spells discovered and practiced by wizards in the Vale, listed in categories in order of least to most difficult and complex.
Many spells have dragons associated with them; others do not. A dragon can perform all the spells contained by their native elements. A wizard can perform all the spells contained by the native elements of any and all of their bonded dragons, and may be able to work outside of that rule with much practice.
A simple spell can be worked in an instant by a single wizard. The most complex spells can take several wizards to cast over a period of several weeks.
Classification of Spells
There are three ways that spells are classified. These are element, class and intensity.
Element
This is the style of magic the spell corresponds to. For example, fire is the element of pyromancy spells and plant is the element of chloromancy spells.
Class
There are five classes of magic (some claim more, but these other classes are in facts distinct styles of magic), and are as follows:
- Abjuration - this class refers to spells that destroy or remove something (e.g. extinguishing a fire)
- Conjuration - this class refers to spells that create or summon something (e.g. summoning fire)
- Divination - this class refers to spells that grant knowledge of something (e.g. knowing how to make/find fire)
- Enchantment - this class refers to spells that alter the qualities of something (e.g. making something hot)
- Transmutation - this class refers to spells that transform one thing into another (e.g. turning something into fire)
Intensity
The more intense the effects of the spell are, the heavier it is magically. Intensity is usually divided by tiers of magical weight.
- Light spells: 1-15 kgms
- Medium spells - 15-50 kgms
- Heavy spells - 50-100 kgms
- Extreme spells - 100+ kgms
Complexity
Complexity is different from the rest of the ways spells are classified in that it isn't possible to simply hop from one to another.
- Simple - these spells only have one element
- Complex - these spells have multiple elements
Single-Element (Primary) Spells
Chloromancy
Arboromancy
Herbomancy
Pyromancy
Magmamancy
Terramancy
Geomancy
Cryomancy
Electromancy
Hydromancy
Psarimancy
Aeromancy
Metallomancy
Phytomancy
Luximancy
Erebomancy
Umbramancy
Lathramancy
Radiomancy
Necromancy
Phantasmancy
Two-Element (Primary) Spells
- Earthquake Spell (Earth+Lightning)
- Dousing Spell (Water+Cold)
- High Jumping Spell
- Underwater Breathing Spell
Opposite Element Spells
Opposite element spells are unique in that they cannot be negated or neutralized. A spell is negated using its opposite element, but spells which unite two opposite elements cannot be negated by either or both.
- Fast-Swimming Spell (Water+Lightning)
Three Element (Primary) Spells
- Run-On-Water Spell (Water+Earth+Air)
Four-Element (Primary) Spells
Advanced (4+ Element Primary) Spells
TBA
Single-Element (Epic) Spells
Chromamancy
Frescomancy
Heliomancy
Selenimancy
Theomancy
- Theomancy Activation Spell
- Memory Increase Spell
- Muscle Strengthening Spell
- Stamina Increasing Spell
- Prophecy Reading Spell
Epochemancy
TBA
Mælstromancy
Crysalimancy
Oneiromancy
Morpheomancy
TBA
Petaloudamancy
TBA
Psychomancy
Phenomancy
TBA
Chionimancy
TBA
Monomancy
TBA
Two-Element (Epic) Spells
TBA
Advanced (3+ Element Epic) Spells
TBA
Combination Spells (Epic+Primary)
TBA